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PORTFOLIO



SOME DOPE VIDS


MY SKILLS

Environment Building
Building cinematic worlds in Blender and Unreal Engine - from terrain and atmosphere to every last detail that makes a scene feel real.
Modeling
Detailed, production-ready 3D models - built with precision through sculpting, UV mapping, and Blender's full modifier and rendering pipeline.

Shading
Node-based materials that give surfaces texture, depth, and character - realistic or stylized, built to look right under any light.
Animation
Bringing scenes to life with motion that has weight, timing, and intention - from character animation to dynamic simulations.
Compositing
Cinematic composites in After Effects - keying, tracking, color grading, and VFX that make 3D and live footage feel like one.


EVEN MORE RENDERS!


CALL ME 😎
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